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- typedef struct {
- int isAnim; //process tiffs from anim folder
- int maxAnimFiles; // how many files in anim directory
- char *animDirName; // name of the anim directory
- int isMult; //display multiple copies of image
- int isSpin; //rotate the images
- List *imageList; //list of images
- char *imageName; //name of main image file or anim folder
- } ImageStruct;
-
-
- #define MAXANIMATIONS 4 //max number of images to process
- //I found over 10 caused swapping
- //so I thought 4 a good number
-